Intensity: the intensity of the fire. Recommended to use values between 0.7 and 10, higher values may be used if desired though. Object: the name of the object that the fire will be attached to. Then to set something on fire we’ll use this command, either in a trigger or from it’s init or via a script: spawn BIS_Effects_Burn To make something burn via BIS_Effects_Burn we’ll need this code in our init.sqf: BIS_Effects_Burn=compile preprocessFileLineNumbers '\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf'
Some men just want to watch the world burn…